![]() Once you become really good at timing, you can take on Huntsman Snipers, level 3 Sentry Guns, Soldiers with Direct Hits and Kritzed Medic-Soldier/Demo pairs on your own, and win. About direction too, but more about timing, particularly with grenades and Direct Hits, because you're still more often trying to protect your teammates from them than trying to give them a taste of their own medicine. Offensive airblast ( my favorite sport) against rockets and grenades, on the other hand, is mostly about timing. If they're near a ledge, shove them off it to render them useless. Just make sure to push them outward, not inward. Other defensive uses of compression blast include point denial on capturing and defending objectives, as well as pushing stickies and ÜberCharges away from your team. If you're recharging at your base or Engie nests, it's a good idea to keep some of that ammo for extinguishing your teammates and pushing ÜberCharges away. This is very helpful if you know they won't be able to reach a medkit before burning to death.Īdditionally, with the Hatless Update, using the Backburner no longer means you should only be attacking. If your burning teammates are running away from you, probably to any available medkits, it helps to call out to them saying you're right behind them and to let you catch up. I've once earned 100 points in a single match from putting out fires alone because the other team kept sending W+M1s down unused tunnels to flank us. Not only does doing so grant you free points (1 per person you blow out), you save their lives too, especially Medics, who have slightly lower health than you. If you see teammates on fire, go to them and blow the fire out. It's the most versatile ability he/she has. Compression blast (aka airblast)Ĭompression blast is pretty much the only reason why I main as Pyro. It happens to me a lot, so I know how frustrating that can get, and I'm only just starting to learn to take it in my stride. So don't sweat it, just do better next time, I guess. if you keep getting stabbed by a good Spy, my friend who mains as Spy tells me this: it's not that you're a bad Pyro, it's just that that's a good Spy. ![]() If he gets thrown back by it, then fire at will. unless you're standing or walking behind him of course. If you see someone suspicious approaching buildings or teammates, try to blow them back with airblast. Of course, you ought to move to that other area immediately if the Spy is there, but that's beside the point. Amid all this, though, remember that you're just one person, so it's OK if you're checking one area constantly when a Spy suddenly starts picking off teammates in another. And then check open areas, as some clever Spies may stand out in the open to avoid Pyros who only look at corners. Sweep fire and shoot flares just about anywhere that isn't a wall or object you never know if a Spy could be there. While you're dedicating yourself to a particular area on the map, check every nook and cranny. The Degreaser speeds up weapon switching, the Flare Gun ignites and crits easily (good for their low health), and the Homewrecker removes sappers in a single hit with free points to boot. I just happen to play against good Spies who completely avoid the spots where I check, time their Dead Ringers very accurately, and are excellent quickstabbers. Unfortunately I'm not the perfect spychecker, but I think I'll pass. See (or set) someone glowing the opposite team color on fire? It's either an enemy or a cloaked/disguised Spy. Pyros are also renowned as the best class for spychecking. They may not get you a lot more kills, but hey, this isn't Solo Fortress, right? Spychecking Hopefully these tips will help you maximize your time as Pyro and make your gameplay more interesting, because many people are still under the age-old impression that all the Pyro does is run around burning stuff. ![]() ![]() My answer leans a bit toward defensive strategies and a bunch of other Pyro tactics, but I'm aware that you're more into offense, so there are some useful things to know about offense as well. My loadout these days is Degreaser, Flare Gun and Homewrecker. (This isn't as much a secret to the Pyro class per se, as just a trait of his/hers that isn't known to many players as a consequence of obsessively one-sided marketing.) So whenever you're bored of popping up and lighting everything on fire, retreat and use some other tactics to continue keeping enemy forces at bay, and your team strong. However, while the game therefore categorizes him/her as an offensive class - and most players do choose Pyro for the frontlines - he/she makes an equally useful defensive or utility class. ![]() The Pyro is known for high standard damage at short ranges, and ambush capabilities ( Soup's answer addresses your specific situation quite succinctly), but can do more than just spew fire in his/her general personal space, and can actually be pretty effective in long-range offense. ![]()
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